Zelda fans are making a 2D, PC version of Ocarina of Time

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It’s a tricky balancing act, making a fan project based on a copyrighted game. On the one hand, you want to tell everyone about it; on the other, telling everyone about it is a good way to attract the attention of some joyless legal department. The cat’s well and truly out of the bag for OOT 2D, so I thought I’d link to it while it’s still available...


It’s a tricky balancing act, making a fan project based on a copyrighted game. On the one hand, you want to tell everyone about it; on the other, telling everyone about it is a good way to attract the attention of some joyless legal department. The cat’s well and truly out of the bag for OOT 2D, so I thought I’d link to it while it’s still available to download and play. It’s a 2D remake of The Legend of Zelda: Ocarina of Time, made using a mixture of assets from previous top-down Zeldas, but with new graphics and music included too. There’s quite a bit of placeholder and unfinished stuff in this very early demo, but it’s a surprisingly faithful recreation of the opening to the N64 classic.

As you can probably imagine, remaking a 3D, polygon-filled game as a 2D, pixel-art-based adventure is one hell of an endeavour, and the team behind it are currently around 10% of the way into the development process, according to the counter on the game’s page. The early demo, linked above, is worth a play if you remember the original, and you’re particularly prone to bouts of nostalgia—everyone else will be wondering what all the fuss is about.