Job Adjustments

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Job Adjustments :: ZAM

  Job adjustments are plentiful in the upcoming October version update of Final Fantasy XI. Several jobs will see their primary weapon skill ranks increased to A + levels, a number of revisions will be made to various job abilities and spells for jobs such as Warrior and Blue Mage, a brand new job trait to allow for Shuriken attacks during auto-attack for Ninja is to be implemented, new job abilities for Geomancer and Summoner are to be added, and long-awaited Atomos avatar will finally be made summonable!

For a full list of the upcoming job adjustments, be sure to check below the break. Excited for the upcoming job adjustments

From the official Final Fantasy XI forums:
  • The following jobs will undergo adjustments.
    • Warrior
      • The effects of the job ability Berserk will increase in stages as the player rises in level. Physical attack will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.
      • The effects of the job ability Defender will increase in stages as the player rises in level. Physical defense will increase by 1% per stage at levels 50, 60, 70, 80, and 90, and will reach a maximum of 30% when combined with the original effects.
    • Thief
      • Dagger skill will be raised from A to A+.
    • Beastmaster
      • Axe skill will be raised from A to A+.
      • Familiars summoned using the Call Beast ability will have increased physical and magic accuracy when level 100 or above.
    • Ninja
      • A new job trait, Daken, will be added.
        When equipped with a shuriken, the ninja will occasionally throw it upon autoattacking.
        This trait will be learned at level 25 and will increase in stages at level 40, 55, 70, and 95.
        * Shuriken thrown using Daken will not be consumed.
      • Sange will undergo the following adjustments.
        Sange (Recast time: 3 min., effect duration: 60 sec.)
        Daken will always activate but consume shuriken. Increase ranged accuracy by 25.
      • Katana skill will be raised from A to A+.
    • Dragoon
      • Wyverns will have increased physical and magic accuracy when level 100 or above.
    • Summoner
      • A new spell will be added.
        • Atomos (Lv. 75, Recast time: 60 sec.)
          Removes one magic effect from an enemy and grants it to friendly players within area of effect.
          * Atomos has no additional blood pacts usable during Astral Flow.
      • A new job ability, Apogee, will be added.
        Apogee (Lv. 70, Recast time: 5 min., Effect duration: 60 sec.)
        Decreases the recast time on the next blood pact, but causes it to consume more MP.
      • The job ability Avatar's Favor will be changed.
        • Penalties, including physical and magic attack, will be abolished.
        • The avatar's perpetuation cost will increase.
      • Avatars will have increased physical and magic accuracy when level 100 or above.
    • Blue Mage
      • The casting time of the following spells will be decreased.
        Metallic Body / Warm-Up / Amplification / Zephyr Mantle / Triumphant Roar
      • The effect duration of the following spells will be increased.
        Memento Mori / Reactor Cool / Saline Coat / Plasma Charge / Diamondhide / Magic Barrier / Barrier Tusk / Orcish Counterstance / Nature's Meditation / Zephyr Mantle / Triumphant Roar
      • The MP cost of Triumphant Roar will be decreased.
      • The efficacy of Regeneration will be increased.
      • Attribute adjustments will be added to the following spells.
        Tempestuous Upheaval / Rending Deluge / Enbalming Earth / Foul Water / Retinal Glare / Subduction
      • Sword skill will be raised from A to A+.
    • Puppetmaster
      • Hand-to-hand skill will be raised from B+ to A+.
      • Automatons will have increased physical and magic accuracy when level 100 or above.
    • Dancer
      • The following job abilities will undergo adjustments.
        • The recast time for steps will be decreased from fifteen to five seconds.
        • The recast time for the job ability Presto will be decreased from thirty to fifteen seconds.
        • The job ability Climactic Flourish will receive a damage boost varying with charisma.
        • The job ability Striking Flourish will have its recast time decreased from 120 to thirty seconds and will receive a damage boost varying with charisma.
        • The job ability Ternary Flourish will have its recast time decreased from 120 to forty-five seconds and will receive a damage boost varying with charisma.
      • Dagger skill will be raised from B+ to A+.
    • Geomancer
      • A new job ability, Entrust, will be added.
        Entrust (Lv. 75, Recast time: 10 min., Effect duration: 60sec.)
        The next indicolure spell cast may target a party member.
 

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